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The guild 2 renaissance wiki
The guild 2 renaissance wiki












the guild 2 renaissance wiki

These Guilds are still illegal, but do not boast Arcanoi that violate the Dictum Mortuum and are therefore granted a varying degree of tolerance, ranging from nobody in the Hierarchy caring about membership towards not excessively hunting for members. Guilds in this category are considered "working-class" that is, they consist of wraiths who earn a day-to-day living through their Arcanos. Trying to regain their reputation and respect.

  • Usurers: Usury is an extremely useful Arcanos which allows the trade of pathos and other goods from one wraith to another, while extremely useful the Userers themselves still struggle to recover from their fall following the Breaking.
  • Pardoners: Acting as everything from therapists to exorcists, the Pardoners control and manage the shadow inside of every wraith, they are invaluable members of Stygian society because without the Pardoners and Castigation, Stygia would collapse into Oblivion in a fortnight.
  • As a result, the Masquers Guild is well-accepted within Stygia, even though the Masquers often use their abilities to skirt extremely dirty business, particularly through operatives such as Slander.
  • Masquers: Along with the Artificers, the masters of Moliate are responsible for the majority of Stygia's plasmic goods.
  • Artificers: Less required for their Inhabit Arcanos than for their mastery of Soulforging, the Artificers consider themselves the oldest Guild, and Guild founder Nhudri is arguably the most respected and well-known wraith after Charon and the Lady of Fate.
  • the guild 2 renaissance wiki

    Those who practice these Arcanos are respected by everyone, including the Hierarchy. As a result, they operate more or less openly as Arcanos-based organizations, even after the Breaking of the Guilds. These guilds are required for Stygia and wraithly society to operate. The guilds are broken into categories by the degree of tolerance afforded them by the Hierarchy the categories are Great / High, Working, Criminal, and Forbidden. Since that time, the guilds have continued to exist, some more openly than others, because certain guilds are absolutely necessary for Stygia to continue. Charon responded firmly, issuing a dictate dissolving the guilds and passing their former responsibilities to the Legions. Mirroring mortal craftsmen of the period, the guilds established a formal compact in 1354 that established them as a unified body – granting the guilds increased power, which they used to launch a coup d'état in 1598. It requires the title of Allodial Baron.For the guilds, the complicated and often self-destructive political games of Stygia culminated in events between the High Middle Ages and the Renaissance. The pleasure palace is the most prestigious housing available in the game. The other costs 150,000 gold pieces and requires the title of Baron. One costs 85,000 gold pieces and requires the title of Nobleman. There are two separate buildings called Country Estates in The Guild II. Mansions are reserved for those who have attained the title of Baron.

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    Patrician houses are reserved for those who have attained the title of Free Citizen. Gabled houses are reserved for those who have attained the title of Citizen. In order to live in or build a house you must hold the title of Yeoman. The Hut is the dwelling that you start with as a Commoner. Many different families can live in a worker's hut.

    the guild 2 renaissance wiki

    Workers Huts are inhabited primarily by the NPC Serfs, the main workers in the game world.














    The guild 2 renaissance wiki